This is how rounding works because the size of the object as a percentage is not 100%: The problem is that rounding does not occur equally on all faces: In the editing mode of the object (Tab button), we immediately select all the necessary edges and press Ctrl + B (Bevel). You need to round the edges of the table top. Unproportional results of fillets and modifiers Then we give the command to transfer the transformation center to the 3D cursor. Move the 3D cursor exactly to the center of the edge: Shift + S (Snap)> Cursor to Selected. The loops are conditionally now on the edge. It is necessary that the door rotates around the hinges, and not around the center of the door. Questions that puzzled me when I started to learn Blender.
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